iPlus a User-Centered Methodology for Serious Games Design
نویسندگان
چکیده
منابع مشابه
User-centered Design in Games 1 User-centered Design in Games
The intent of this chapter is to review principles and challenges in game design and evaluation and to discuss user-centered techniques that address those challenges. First, we will present why games are important, followed by the definitions and differences between games and productivity software. In the next section, we discuss the principles and challenges that are unique to the design of ga...
متن کاملA Study on Application of user Centered Design For Inteior Design of Travel Bus
This study tries to redesign the interior design of inter-city bus in order to fulfill needs of Iranian User. The goal of this study is practically investigate how user centered design can be applied considering cultural needs of Iranian user. By defining common needs between cultural and physical aspects of Iranian user, the main focus was on improving the sitting condition of the traveler wit...
متن کاملPlatform-Driven Design for Serious Games, Collaboration and Multilayer methodology
The multilayer methodology involves several concepts for serious game design; it can increase the collaboration between several actors of design, obtaining a more efficient serious game. Although it requires a specific environment to provide an effective assistance and visibility during the development of serious games, it improves on the combination of learning and entertainment fields. In thi...
متن کاملA Design Model for Effective Serious Games
Many theories have arisen about how to design serious games, but the ideas presented are often disparate, or miss important aspects arisen in others, making further advancement in the field more difficult. To solve this problem, a model is proposed in this paper to help design more effective serious games. The model integrates key characteristics of learning, gameplay, and serious game theories...
متن کاملHuman-Centered Design Method for Serious Games: A Bridge Across Disciplines
Human-centered design (HCD) is often considered a central, largely unquestioned, tenet of good practice for product design. However, while various manuscripts had been published on HCD methods for generic interactive systems, few discuss HCD method for interdisciplinary projects; specifically, serious games (designed for a primary purpose other than pure entertainment). Applying HCD to the desi...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Applied Sciences
سال: 2020
ISSN: 2076-3417
DOI: 10.3390/app10249007